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GAME VFX ARTIST

Explosion

Explosion

An explosion created using Unreal's particle systems, custom authored shaders, and a sprite atlas rendered out in Houdini

Spell

Spell

A real-time effect created using Unity's particle systems, a texture made in Photoshop, and a distortion wave made in Popcorn FX

Shaders

Shaders

Custom authored shaders written in HLSL

Water

Water

Water created using a customised shader

Smoke

Smoke

Smoke created using Unity's particle systems and a simple and tiny texture made in Photoshop

Looping Smoke Atlas

Looping Smoke Atlas

A looping smoke texture atlas rendered out in Houdini

PBR Rock Material

PBR Rock Material

A material created in the Substance suite

Water Simulation

Water Simulation

A water simulation created in Houdini in which the object turns into water from the top to the bottom

SKILLS

Creation of optimised real-time VFX using particle systems with hand drawn or simulated/rednered sprites
Creation of dynamic fluid and rigid body simulations
Creation of custom C# scripts and authoring of surface and fragment shaders
Unity Certified developer with familiarity of Unreal engine
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PROJECTS

Breathing Games
Games for children with respiratory diseases. I was a volunteer game artist with Canadian non-profit Breathing Games for more than a year and attended their Geneva Game Jam in 2017
DEATHPIT 3000
The only artist on a fully released title available on Steam
Pilo: Meditation app
A meditation app which communicates with an external Arduino made in Unity for which I created all the custom UI elements and custom C# scripts
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